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Witch doctor
Witch doctor









witch doctor

Blizzard has created abilities that would be quite lackluster if it were not for the unique Witch Doctor twist to it. While sieging enemy towns, Naziba can push creep waves forward with his powerful AoE damage while regaining mana and health as he kills creeps – then when he reaches a tower, he can quickly destroy it through a powerful combination of his many abilities that go towards distracting and damaging the buildings.

witch doctor

Each ability can deal a huge amount of damage to enemies they are not careful about avoiding it – sometimes forcing enemies to spread apart and other times forcing them to stick together to help mitigate damage on one ally. During teamfights, Naziba can throw out huge amounts of damage while forcing enemies to position against his most fearsome summons. Naziba is extremely strong in teamfights as well as in sieging enemy towns. Here's a brief overview of the talent build described: He'll get some strong burst potential along with the ability to quickly push down lanes and towers. This build allows Witch Doctor to be quite a versatile teammate. This build keels the focus on being a horder He doesn't do a lot of direct damage, but the creatures he summons can be a real nuisance. Naziba, the Witch Doctor is a merenary summoner of sorts. In Heroes of the Storm, fan will be able to have fun with the creative skins the development team came up with for Witch Doctor. Gargantuan deals 100% increased damage to non-heroic targets. Increases the range of Ravenous Spirit by 50% and increases its Movement Speed by 30%. Reduces the cast time of Hearthstone to 2 seconds.Īctivate to teleport to the target location. Plague Toads spawn Corpse Spiders when they explode.Īctivate to reduce the cooldown of your Basic Abilities by 10 seconds.Īctivate to gain 30% of your max health in Shields for 5 seconds. Toads increase in size and damage by 10% every time they hop.Īctivate to increase Movement Speed by 75% for 3 seconds.Īctivate to place yourself in stasis and gain invulnerability for 3 seconds.Ĭorpse Spiders now leap at enemies when attacking and deal 25% increased damage. The Gargantuan can grab enemy minions, increasing his attack damage by 20% for the next three attacks.Īfter use, remaining Zombies attack nearby enemies for 3 seconds. The Gargantuan also stomps nearby enemies for 30 (+15) damage, slowing their movement speed by 30%. The Witch Doctor cannot move while channeling.Ĭreates a Gargantuan that deals 35 (+15) damage. Enemies in the area are revealed for a short duration. Repairs the target structure, granting it health and ammo over 30 seconds. Increases the area of Plague Toads and duration of your other non-heroic abilities, as well as Voodoo Ritual by 25%. Give target allied minion +200% permanent health and +100% permanent damage.

witch doctor

Poisons an enemy hero, dealing 180 damage over 6 seconds. You deal 25% increased damage to minions and mercenaries.Ĭorpse Spiders creates 3 additional spiders from the impact location over 3 seconds.











Witch doctor